http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
insider´s guide to game character, vehicle, and environment modeling
322 p. : il., dib., fot., gráf., reprod. : 24 cm
Chapter 1. Low-Poly asset 1 (cardboard box) -- Chapter 2. Low-Poly asset 2 (Oil drum) -- Chapter 3. Creating texture maps from photographs -- Chapter 4. Normal mapping -- Chapter 5. Creating complex objects from primitives -- Chapter 6. Low-Poly vehicle -- Chapter 7. Higj and low Poly characters -- Chapter 8. Mid-Poly environment -- Chapter 9. Portfolio and intervew.